Inspiring Young Learners to be the Creators of Tomorrow
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After School & Enrichment - STEAM Coding & Robotics Programs for ages 5-14
STEAM education is the intentional integration of science, technology, engineering, and mathematics, and their associated practices to create a student-centered learning environment.
- Student-centered, project-based, inquiry driven and complementary to the School curriculum
- Less formal setting encourages collaboration, and multi-age grouping helps drive peer-to-peer learning
- Ideal places to deliver STEAM activities that have relevance to students
- We come to you - preschools, elementary school, recreational centre and alike
- Programs for High Schoolers and those transitioning from elementary to high school like Python, AI and Machine Learning (Grade 5 onwards).
Comprehensive STEAM Education at Wize Computing Academy
At Wize Computing Academy, we are dedicated to providing a comprehensive and engaging STEM education through our WIZE Pathway curriculum. This innovative program emphasizes a wide range of programming activities designed to ignite students' curiosity and foster a love for learning.
Our curriculum among others includes exciting and diverse topics such as:
- Coding and Robotics: Teaching students the fundamentals of programming and robotics through hands-on projects.
- MIT Scratch: Introducing young learners to coding in a fun and intuitive way using Scratch.
- 3D Modeling and Printing: Students learn to design and create 3D objects, bringing their ideas to life.
- Augmented Reality (AR) and Virtual Reality (VR): Exploring immersive technologies to enhance their learning experience.
- Artificial Intelligence (AI) and Machine Learning: Introducing students to cutting-edge concepts and technologies shaping the future.
- Python Programming: Teaching one of the most versatile and widely-used programming languages.
- Minecraft: Leveraging a popular platform to teach coding and game design in a fun and interactive way.
- Competitive FIRST LEGO League Programs: Providing opportunities for students to engage in real-world problem-solving and teamwork through hands-on, competitive challenges.
Student-Centric Project-based Enrichment Programs
PreK & KG
Description: Students adventure through code as they begin building animations, games, music, videos. They sculpt their coding muscles in this coding
adventure and leave having learnt to code using this very easy to use tool for block-based coding from MIT
- Learn basics of Visual Block Programming using MIT Scratch Jr
- Acquire basic programming skills and coding concepts that professional programmers use in their daily work
- Harness opportunity to think, to imagine, to explore, to create while having FUN!
1st & 2nd Grades
Description: Learn basics of Visual Block Programming using MIT Scratch Jr and MIT Scratch
- Learn and apply computational thinking concepts to create games or animations
- Lego WeDo & Spike Essential
- Prepare for First Lego League Jr
3rd to 6th Grades
MIT Scratch: LEGO WeDo 2.0 & Mindstorms EV3 : Spike Essential & Spike Prime : Modding in Minecraft : Intermediate and Advanced MIT Scratch
Description: Students are introduced to computational thinking by building robots and programming them, and through the creation of animations and
games. In this tested & proven curriculum that follows computer science standards, we plan to help students develop into logical thinkers,
problem solvers and creators through creative robotics and coding projects. Students will solve problems and discover how science,
technology, engineering & math affects their everyday life. We will do this through building fun and useful robots and programming them
to perform activities. This program will also help students to enhance their cognitive skills like hand-eye coordination, focus, self-esteem,
confidence and presentation skills.
6th Grade Onwards
Our Student-centric programs for High Schoolers and those transitioning from elementary to high school:
- Python, AI and Machine Learning
First Lego League Jr and First Lego League
We prepare our students to participate in First LEGO League. Our students participate in various robotics and coding competitions.
Ages: 6-10 FLL Explore
Ages: 9-14 FLL Challenge
Courses for All Ages
Project-based learning
Students learn by designing, building & coding FUN projectsSmall Class Size
Low Instructor-to-Student Ratio
Computational Thinking
Logical Thinking, Critical Reasoning, Inquiry & Problem SolvingEnhance Cognitive Skills
Hand-eye co-ordination, Manual Dexterity, Self-esteem, Confidence & Presentation Skills